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Positive effects of video games
 

Video games are often long, complex, and challenging. Yet players have to learn them and enjoy learning them or the companies that make them go broke. Video games furthermore "empower" certain children who have a difficult time in social situations. For example, a child who is an outcast may gain social standing because he is a video game aficionado. Video games are an excellent way to relieve stress. In fact, for the average non-gamer, spending 15 to 20 minutes a day playing an easy to learn, though difficult to conquer, game like Tetris or Minesweeper, will do wonders for stress relief.

Video games have remained popular since their introduction in the United States in the 1970s. A trend toward increased violence and realism in electronic games in the 1980s and 1990s has prompted concern from parents and educators. Video Games Live is not just a concert, but a celebration of the entire video game industry that people of all ages will adore.

Video games are developing fast in all areas, but the problem is of cost, and how developers intend to keep the costs low enough to attract publisher investment. Most console development teams number anywhere from 20 to 50 people, with some teams exceeding 100. Video games have been made into films, such as Mortal Kombat I and II , and film stars now sometimes appear in video games - Christopher Walken was in Privateer 2: The Darkening. The graphics in many games have taken on such a high degree of realism that they almost seem like film.

Video games are so much fun and you can disconnect yourself from everything else going on around you and kind of just drift off into dreamland for a moment, it can be nice once in awhile. These have taken over the world, they have become so popular that almost all households owns at least one type of video game, for the children and the adults as well. Video games fall somewhere between the two categories, needing both the mental exercise of determining the best way to play, and application of game mechanics through manual skill. It's not too much of a stretch to say that very few, if any players choose to play games because of their cultural artistic merit. Video games are cultural artifacts that must be taken seriously.

Parents have the responsibility of helping their children select books, toys, television programs and movies that are appropriate for each particular child. Entertainment materials should be fun, engaging and spur creative fantasy. Parental education - not unconstitutional regulation - is the solution to keeping inappropriate games away from children.

Jonathan Marino is a successful webmaster and author.

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